REWARD VAULT
Mining rewards are paid from a finite vault held by the game contract. Ship purchases and refits route 60% of every spend into it, player sales 2.5%. The UI never implies infinite rewards.
Game contract not live yet
Missing configuration: NEXT_PUBLIC_TOKEN_ADDRESS (the token CA), NEXT_PUBLIC_OWNER_ADDRESS, NEXT_PUBLIC_RANDOM_SIGNER_ADDRESS. Operator checklist. Nothing is fabricated in the meantime.
Read from the contract on Robinhood Chain. Token not set.
Connect a wallet to see your own numbers.
- Active
Ship purchases
The primary sink. Every hull is bought with the native token.
- Active
Ship refits (MK-II → MK-V)
Secondary sink, capped at MK-V.
- Active
Player market fee (2.5%)
Every commander-to-commander sale routes a fee to the reward vault.
- Planned
Repairs
Reserved for the optional damage system.
- Planned
Special mining permits
Time-limited access to event worlds.
- Planned
Cosmetics
Hull liveries and hangar themes. Never power.
- Planned
Fleet modules
Slot modifiers once fleets grow beyond three ships.
- Planned
Rare expeditions
One-off missions with their own reward pool.
- 1. A mission succeeds or fails on the chance stored at launch, from a server-committed seed revealed after it ends.
- 2. Success draws a reward from the planet range, times fleet traits, in the same transaction.
- 3. The reward is paid from the vault. If the vault is thin, it pays what it has.
- 4. Failure pays nothing and destroys nothing.
Ships are gameplay assets. Rewards depend on mission success, planet difficulty, the reward configuration and the available reward pool. STARMINER makes no promise of any return.