Browser-based space mining strategy · onchain
BUILD YOUR FLEET.CONQUER THE SYSTEM.MINE THE UNKNOWN.
Thirty worlds. One fleet of three ships. Every ship adds Fleet Power; more power means better odds on harder planets — and harder planets pay more.
Mining is never guaranteed. Odds are shown before every launch and cap at 99%.
30 WORLDS. ONE FLEET. HOW FAR CAN YOU GO?
30
planets, six zones
From Aera, a green ore world, to Eclipse, a gravitational anomaly.
3
ships in the active fleet
Their power adds up. TOTAL FLEET POWER is the number that decides everything.
99%
is the ceiling
More power raises the odds. It never removes the risk.
MORE FLEET POWER. BETTER MINING ODDS.
Every world has a minimum and a recommended Fleet Power. Below the minimum you cannot go. At the minimum you are flipping a coin. At the recommended power you succeed four times in five. Above it, the odds climb toward 99% and stop there.
Minimum 90 · Recommended 140
- SCOUT-01 alone100 power59%
- SCOUT-01 + SCOUT-02260 power98%
- Three scouts520 power99%
- At recommended power45,000 power80%
- Two thirds above it80,000 power98%
SIX ZONES. DEEPER EVERY TIME.
Frontier
Planets 01–05 · 140 to 420 recommended power
Shallow ore, short trips. Where every fleet starts.
Missions 30 SEC → 8 MIN · rewards up to 30 $STAR
Outer Belt
Planets 06–10 · 520 to 1,200 recommended power
Ice, rust and the first real storms.
Missions 10 MIN → 45 MIN · rewards up to 90 $STAR
Void Sector
Planets 11–15 · 1,500 to 3,200 recommended power
Light thins out. Sensors lie. Rewards stop being small.
Missions 01H 00M → 02H 00M · rewards up to 240 $STAR
Deep System
Planets 16–20 · 3,800 to 7,500 recommended power
Toxic giants and shattered crusts. Hulls come back thinner.
Missions 02H 30M → 04H 30M · rewards up to 650 $STAR
Dark Expanse
Planets 21–25 · 8,800 to 17,000 recommended power
Molten, ringed, star-touched. Missions measured in hours.
Missions 05H 00M → 08H 00M · rewards up to 1,500 $STAR
Forbidden Orbit
Planets 26–30 · 20,500 to 45,000 recommended power
Five worlds that weak fleets cannot touch. The last is Eclipse.
Missions 06H 00M → 08H 00M · rewards up to 5,000 $STAR
SIX CLASSES. 24 HULLS.
SCOUT
100 – 420 power
from 500 $STAR
MINER
330 – 2,900 power
from 1,450 $STAR
CRUISER
700 – 2,600 power
from 3,000 $STAR
DESTROYER
2,200 – 4,800 power
from 9,000 $STAR
DREADNOUGHT
4,000 – 9,200 power
from 16,000 $STAR
CAPITAL SHIP
11,000 – 18,500 power
from 40,000 $STAR
FOUR STEPS. ONE LOOP.
01
BUILD
Purchase ships and assemble your fleet.
02
EXPLORE
Unlock increasingly dangerous planets.
03
MINE
Deploy your fleet and attempt extraction.
04
GROW
Use your rewards to build stronger fleets.
Ships are gameplay assets. Mining rewards depend on mission success, planet difficulty, the reward configuration and the reward vault. STARMINER promises no return of any kind. Everything runs onchain: ships, missions and sales are transactions signed by your wallet.
START WITH ONE SMALL SHIP.
REACH THE PLANETS THAT WEAK FLEETS CANNOT TOUCH.