STARMINER

Browser-based space mining strategy · onchain

BUILD YOUR FLEET.CONQUER THE SYSTEM.MINE THE UNKNOWN.

Thirty worlds. One fleet of three ships. Every ship adds Fleet Power; more power means better odds on harder planets — and harder planets pay more.

Mining is never guaranteed. Odds are shown before every launch and cap at 99%.

30 WORLDS. ONE FLEET. HOW FAR CAN YOU GO?

30

planets, six zones

From Aera, a green ore world, to Eclipse, a gravitational anomaly.

3

ships in the active fleet

Their power adds up. TOTAL FLEET POWER is the number that decides everything.

99%

is the ceiling

More power raises the odds. It never removes the risk.

The mechanic

MORE FLEET POWER. BETTER MINING ODDS.

Every world has a minimum and a recommended Fleet Power. Below the minimum you cannot go. At the minimum you are flipping a coin. At the recommended power you succeed four times in five. Above it, the odds climb toward 99% and stop there.

Safe planet · high odds · lower rewardRisky planet · lower odds · higher reward
Planet 01 · AeraEASY

Minimum 90 · Recommended 140

  • SCOUT-01 alone100 power59%
  • SCOUT-01 + SCOUT-02260 power98%
  • Three scouts520 power99%
Planet 30 · EclipseANOMALY
  • At recommended power45,000 power80%
  • Two thirds above it80,000 power98%
The system

SIX ZONES. DEEPER EVERY TIME.

Open the map
Zone 1EASY

Frontier

Planets 0105 · 140 to 420 recommended power

Shallow ore, short trips. Where every fleet starts.

Missions 30 SEC8 MIN · rewards up to 30 $STAR

Zone 2NORMAL

Outer Belt

Planets 0610 · 520 to 1,200 recommended power

Ice, rust and the first real storms.

Missions 10 MIN45 MIN · rewards up to 90 $STAR

Zone 3HARD

Void Sector

Planets 1115 · 1,500 to 3,200 recommended power

Light thins out. Sensors lie. Rewards stop being small.

Missions 01H 00M02H 00M · rewards up to 240 $STAR

Zone 4DANGEROUS

Deep System

Planets 1620 · 3,800 to 7,500 recommended power

Toxic giants and shattered crusts. Hulls come back thinner.

Missions 02H 30M04H 30M · rewards up to 650 $STAR

Zone 5EXTREME

Dark Expanse

Planets 2125 · 8,800 to 17,000 recommended power

Molten, ringed, star-touched. Missions measured in hours.

Missions 05H 00M08H 00M · rewards up to 1,500 $STAR

Zone 6ANOMALY

Forbidden Orbit

Planets 2630 · 20,500 to 45,000 recommended power

Five worlds that weak fleets cannot touch. The last is Eclipse.

Missions 06H 00M08H 00M · rewards up to 5,000 $STAR

The market

SIX CLASSES. 24 HULLS.

Open the market

SCOUT

100420 power

from 500 $STAR

MINER

3302,900 power

from 1,450 $STAR

CRUISER

7002,600 power

from 3,000 $STAR

DESTROYER

2,2004,800 power

from 9,000 $STAR

DREADNOUGHT

4,0009,200 power

from 16,000 $STAR

CAPITAL SHIP

11,00018,500 power

from 40,000 $STAR

How it works

FOUR STEPS. ONE LOOP.

01

BUILD

Purchase ships and assemble your fleet.

02

EXPLORE

Unlock increasingly dangerous planets.

03

MINE

Deploy your fleet and attempt extraction.

04

GROW

Use your rewards to build stronger fleets.

Ships are gameplay assets. Mining rewards depend on mission success, planet difficulty, the reward configuration and the reward vault. STARMINER promises no return of any kind. Everything runs onchain: ships, missions and sales are transactions signed by your wallet.

START WITH ONE SMALL SHIP.
REACH THE PLANETS THAT WEAK FLEETS CANNOT TOUCH.

STARMINER

Game first. Crypto second. STARMINER is a temporary brand name.